How Missing two Deadlines HELPED MY GAME!

Earlier this year, around mid- to late-March actually, I decided to finally finish my game Monstructs and set a date for the Demo to be out by Early Q3 this year. Sadly, I had to work and take care of family needs and that really slowed down my workflow (although I still think I did … Continue reading How Missing two Deadlines HELPED MY GAME!

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The Art of Making your (GAMING) Dreams Come True…

Let's face it! All of us game developers want to make something that will knock our players socks off and make a great living at the same time. Who wouldn't want that? But it isn't something that canbe done easily! How can you go about doing that? What kind of game can/should you make  and … Continue reading The Art of Making your (GAMING) Dreams Come True…

It’s UPDATE TIME!

Thanks to inspiration from a video by Game Dev Underground, I've decided to change up some things on the website! First, I've updated the HOME page to make it (hopefully) more appealing to the eye. This will be further updated once the demo is released and there are links to download. Secondly, the STORY page … Continue reading It’s UPDATE TIME!

Can games made with RPG Maker be GOOD?

The answer is YES! There have been many games made with RPG Maker programs that have went on to have great reviews and loyal fanbases. Two that I've seen recently so far are Heart Beat and Lisa the Painful (franchise?) This is a buddy /monster collecting game with a very emotionally satisfying appeal and filled … Continue reading Can games made with RPG Maker be GOOD?

Solar Eclipse 2017: The Official Monstructs?

Just in time for the Soalr Eclipse of 2017, we present two Monstructs that would seem most appropriate; Shynesola and Shadyz!   Thesy'refrom the Halo and Umbra Castes, which have a strange relationship with each other. They both are weak and strong against the other! Plus one of them has a special surpirse that fits … Continue reading Solar Eclipse 2017: The Official Monstructs?

Climbing the Lonely Moutnain…

While going to the bathroom, before I returned to more graphics work, I strolled thru the apps on my phone. My Twitter feed had something very that caught my eye. It was a post from gamasutra and I feel it's an inspiration to solo game devs like myself. Climbing an impossible mountain: the struggles of … Continue reading Climbing the Lonely Moutnain…

Outside the Mining Town and a new Productivity App!

This is a peek at the LAST external Map of the Project. This is BurrowWide Mines, full of unknown riches and a sinister secret. Eventing this was so much fun and I hope you enjoy it! I've also come across a very helpful app that I feel will boost my productivity. It's called Toggl ,a … Continue reading Outside the Mining Town and a new Productivity App!