Monstructs ALPHA is 100% OFF TODAY!!

Hey there, folks! I know I've been away for awhile and I apologize. It's been a hectic couple of weeks finishing up a few details for the game and squash bugs (although I know they're still possibly lurking in there somewhere!) So far, I have an Alpha (playable, showing off systems, assets, etc) for consumption. … Continue reading Monstructs ALPHA is 100% OFF TODAY!!

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How Missing two Deadlines HELPED MY GAME!

Earlier this year, around mid- to late-March actually, I decided to finally finish my game Monstructs and set a date for the Demo to be out by Early Q3 this year. Sadly, I had to work and take care of family needs and that really slowed down my workflow (although I still think I did … Continue reading How Missing two Deadlines HELPED MY GAME!

Yet ANOTHER Update!!

Good News!   We're almost out of the GRAPHICAL Phase of development! The last few character sets are almost done.                              Music anyone? We'll be entering the tweaking/retooling/playtesting phase. God willing, everything for the demo release should be ready for the Revive the Dead 2: Deader or Alive Event on rpgmaker.net and for general release … Continue reading Yet ANOTHER Update!!

It’s UPDATE TIME!

Thanks to inspiration from a video by Game Dev Underground, I've decided to change up some things on the website! First, I've updated the HOME page to make it (hopefully) more appealing to the eye. This will be further updated once the demo is released and there are links to download. Secondly, the STORY page … Continue reading It’s UPDATE TIME!