Underworlds and Secret Passages

I spent the last weekends (and part of today) Making the Sewer, Underground and Secret Room maps and looking for appropriate music to go along with them. Here's the Music I've chosen. All courtesy of Eric Matyas of SoundImage.com. Guess which one goes with each map! Underwater World Secret Catacombs Decisions Monsters Underground Have fun! … Continue reading Underworlds and Secret Passages

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Blasts from the PAST (or something like that)

It may come as a surprise, but this project as been going on for many years (more than a DECADE, actually). This game has been revamped twice, before this latest incarnation, (the last one I'm editing  from now). The first version was made on RPG Maker 2K3. Here's what I've worked on in the 1st … Continue reading Blasts from the PAST (or something like that)

Game Mechanic Footage!

I've been doing  A LOT of revamping and reworking on many important mechanics in the game. There's a couple more things I need to hammer out but I feel very satisfied with the work I've done on these three vital systems. First, there's the Caste Selection Survey that helps choose your initial Caste (this will … Continue reading Game Mechanic Footage!

Where have I been and New Alpha 1.2 Update!

  It's been a crazy couple months! I've been dealing with sick family members and a low cash flow at the moment (if you'd like to help CLICK HERE!) has slowed production down. Plus, to be honest, I felt kinda down, due to not alot of folks really showing interest in this project. But I … Continue reading Where have I been and New Alpha 1.2 Update!

New Year and New Moves!

  To all my readers, a Belated   and  ! I hope you were able to enjoy your time with loved ones and good food with great gifts/parties. I've been spending the last month or so spreading the word of this great game. The Monstructs FB page has grown (there's even a community, now), a promotional Youtube … Continue reading New Year and New Moves!

How Missing two Deadlines HELPED MY GAME!

Earlier this year, around mid- to late-March actually, I decided to finally finish my game Monstructs and set a date for the Demo to be out by Early Q3 this year. Sadly, I had to work and take care of family needs and that really slowed down my workflow (although I still think I did … Continue reading How Missing two Deadlines HELPED MY GAME!

The Art of Making your (GAMING) Dreams Come True…

Let's face it! All of us game developers want to make something that will knock our players socks off and make a great living at the same time. Who wouldn't want that? But it isn't something that canbe done easily! How can you go about doing that? What kind of game can/should you make  and … Continue reading The Art of Making your (GAMING) Dreams Come True…