It's been a very interesting few couple of weeks on the Youtube Channel. The tutorials I've been planning have done fairly well and even helped folks (which I really enjoy). I only have one sub so far, but I think more will come. If you'd like, take a look at these Tutorials, you can click … Continue reading Near End of Month REPORT
To all my readers, a Belated and ! I hope you were able to enjoy your time with loved ones and good food with great gifts/parties. I've been spending the last month or so spreading the word of this great game. The Monstructs FB page has grown (there's even a community, now), a promotional Youtube … Continue reading New Year and New Moves!
I know that've been silent for the past couple of weeks, I've been busy trying to raise hype and excitement about the game. I've been visiting lots of sites and putting together content to best showcase whatthis game is about. Now that I've put out my ALPHA Demo (post is … Continue reading The Sound of SILENCE!
Earlier this year, around mid- to late-March actually, I decided to finally finish my game Monstructs and set a date for the Demo to be out by Early Q3 this year. Sadly, I had to work and take care of family needs and that really slowed down my workflow (although I still think I did … Continue reading How Missing two Deadlines HELPED MY GAME!
Let's face it! All of us game developers want to make something that will knock our players socks off and make a great living at the same time. Who wouldn't want that? But it isn't something that canbe done easily! How can you go about doing that? What kind of game can/should you make and … Continue reading The Art of Making your (GAMING) Dreams Come True…
Good News! We're almost out of the GRAPHICAL Phase of development! The last few character sets are almost done. Music anyone? We'll be entering the tweaking/retooling/playtesting phase. God willing, everything for the demo release should be ready for the Revive the Dead 2: Deader or Alive Event on rpgmaker.net and for general release … Continue reading Yet ANOTHER Update!!
Thanks to inspiration from a video by Game Dev Underground, I've decided to change up some things on the website! First, I've updated the HOME page to make it (hopefully) more appealing to the eye. This will be further updated once the demo is released and there are links to download. Secondly, the STORY page … Continue reading It’s UPDATE TIME!
Somethings have come up in life that have slowed down production a bit, but I'm still working one this. Currently I'm just going to make a few more character models. then start work on the many sytems that make up the game and will recuruit for bug hunting. More on this as time goes … Continue reading The Bad Guys have pushed back the DEMO! (not really)
All of the Maping for the demo has been completed and we're entering the aesthetics of the game project! Let us introduce your to Flix, the childhood best friend of the main character, Aron/Eryn. Flix's gender will switch depending on whether you choose to be a boy or girl. This character will play a … Continue reading Meet your Childhood Friend!
Just finished the majority of BurrowWide Mines' heart of industry. Here you can buy all your metal goods, from pots to swords. This place will play a big part in the game. It was a bit of a challenge, but I'm pretty happy with the results. Forge ahead! (see what I did there?) Monstructs Melee!