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The Sound of SILENCE!

  I know that've been silent for the past couple of weeks, I've been busy trying to raise hype and excitement about the game. I've been visiting lots of sites and putting together content to best showcase whatthis game is about.         Now that I've put out my ALPHA Demo (post is…

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Monstructs ALPHA is 100% OFF TODAY!!

Hey there, folks! I know I've been away for awhile and I apologize. It's been a hectic couple of weeks finishing up a few details for the game and squash bugs (although I know they're still possibly lurking in there somewhere!) So far, I have an Alpha (playable, showing off systems, assets, etc) for consumption.…

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How Missing two Deadlines HELPED MY GAME!

Earlier this year, around mid- to late-March actually, I decided to finally finish my game Monstructs and set a date for the Demo to be out by Early Q3 this year. Sadly, I had to work and take care of family needs and that really slowed down my workflow (although I still think I did…

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The Art of Making your (GAMING) Dreams Come True…

Let's face it! All of us game developers want to make something that will knock our players socks off and make a great living at the same time. Who wouldn't want that? But it isn't something that canbe done easily! How can you go about doing that? What kind of game can/should you make  and…

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Yet ANOTHER Update!!

Good News!   We're almost out of the GRAPHICAL Phase of development! The last few character sets are almost done.                              Music anyone? We'll be entering the tweaking/retooling/playtesting phase. God willing, everything for the demo release should be ready for the Revive the Dead 2: Deader or Alive Event on rpgmaker.net and for general release…

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It’s UPDATE TIME!

Thanks to inspiration from a video by Game Dev Underground, I've decided to change up some things on the website! First, I've updated the HOME page to make it (hopefully) more appealing to the eye. This will be further updated once the demo is released and there are links to download. Secondly, the STORY page…

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The Bad Guys have pushed back the DEMO! (not really)

  Somethings have come up in life that have slowed down production a bit, but I'm still working one this. Currently I'm just going to make a few more character models. then start work on the many sytems that make up the game and will recuruit for bug hunting. More on this as time goes…